AI Insights · Timothy · January 2022
Top 5 Third Person Games on iOS in Switzerland Q4 2021
Discover the performance trends of the top 5 third-person games on the iOS platform in Switzerland during Q4 2021, including revenue, downloads, and active users.
During the fourth quarter of 2021, the top 5 third-person games on the iOS platform in Switzerland showcased varied performance trends in terms of revenue, downloads, and active users. Here's a closer look at each application's performance, based on data from Sensor Tower.
PUBG MOBILE experienced notable fluctuations in its weekly revenue, peaking at approximately $271K in the last week of October. Weekly downloads saw a significant increase towards the end of the quarter, reaching around 2.1K in the final week of December. Active users remained relatively stable throughout the quarter, with a slight increase from 22.3K to 24.3K.
Genshin Impact: Natlan Launch showed a varied revenue trend with a notable peak of about $126K in the first week of November. Downloads remained fairly consistent, with a slight uptick towards the end of December, reaching nearly 1.4K. Active users increased steadily, growing from 8.9K at the beginning to about 12.8K by the end of the quarter.
DRAGON BALL LEGENDS observed a significant spike in revenue in late November, reaching around $45.4K. Weekly downloads remained modest throughout the quarter, with a peak of 198 in mid-October. Active users displayed a gradual increase, peaking at approximately 3.3K towards the end of December.
Guns of Glory: Lost Island showed steady revenue growth, culminating in about $18.3K in the final week of December. Downloads remained low but experienced a slight peak at 85 in the last week of the quarter. Active users fluctuated slightly, ending the quarter at approximately 294.
DRAGON BALL Z DOKKAN BATTLE had a notable increase in revenue in early November, reaching around $40.7K. Downloads were generally stable, with a slight peak at 64 in the week of December 20. Active users showed minor fluctuations but remained around the 2K mark, ending the quarter at 2.1K.
These insights provide a glimpse into the performance dynamics of these top third-person games in Switzerland during Q4 2021. For more detailed data and analysis, visit Sensor Tower.